Click and hold down your mouse button drag to the right to form the final curve, and release the mouse to complete the shape.Ħ As with other path-based tools, shapes created with the Pen tool do not automatically fill. To reset the last point drawn so that you can control the curve, click on the last point you created.ĥ Move your pointer over the first point you created, and you should see a small loop appear below the pen cursor. The next time you create a point, however, the Pen tool will attempt to draw a curve in the same direction as the last. (Be sure not to release the mouse button first!)Ĥ Next, you’ll close up the shape. You can create curves from any new point by holding down the mouse button and dragging in the direction you want to form the curve. Once you’ve gotten the curve just right, release the mouse button.Ĭreating precision lines and curves using the Pen tool. This forms a curve between your new point and the last one. Click and hold down your mouse button, and then drag to the right. This point is joined to the first by a new path (line).ģ Position your cursor above and to the right of your last point. Move your pointer to the left of the point you just created, and click and release again to create a second point. In the Properties Panel or Tools panel, set your stroke color to black (#000000).Ģ In the space above your oval, click and release the mouse pointer on the Stage to create a new point. You’ll use the Pen tool to create fins for your new fish in the following steps.ġ Select the Pen tool ( ) from the Tools panel. If you’ve used the Pen tool in Illustrator CC, you’ll already be familiar with the Pen tool and its related tools. You can even add or remove points to fine-tune your work. The Pen tool allows for point-to-point drawing, and precise control over curves and lines in between. For more Adobe Flash training options, visit AGI’s Flash Classes.Īdobe Flash Tutorial: Using the Pen Tool in Flashįor precision illustration tasks, you will most likely want to use the Pen tool. It is the first lesson in the Adobe Flash Digital Classroom book. This tutorial provides you with a foundation for working with the Adobe Flash pen tool. What you’ll learn in this Flash Tutorial: Graphic Design for High School Students.Use the Paint Bucket tool to sample (hint: modifier key) that newly projected texture and apply it to the curved surface.Right-click on the imported image and go to Texture > Projected (important!).Right-click on the image and go to Texture > Position to manipulate the texture so it’s positioned as you want it to be shown on the curved surface.Click once to choose the first anchor point, and a second time to finish the image placement.Begin by drawing a simple rectangular face (this is where you’ll import your image) that matches the size of the curved surface.Now, let’s take a look at how to manage a slightly more complex workflow: projecting textures onto complex surfaces. Go back to View > Hidden Geometry to turn that mode off.Use the Paint Bucket tool to sample that texture (hint: modifier key) and apply it to the remainder of the curved surface you wish to embellish.If needed, right-click on the image and go to Texture > Position to manipulate the texture.Note that your image will likely appear trimmed off – no worries! Click a second time on the top edge of that face to paint the image there.Click once on the bottom edge of the face where you want to position the image.Verify that “ Use As Texture” is the selected format and click “ Import”. Go to File > Import. and browse to your image file in the Import dialog box.Go to View > Hidden Geometry to reveal the polygon breakdown of the curved surface.Use the Select tool to access the geometry where you want to apply a texture (double-click to enter Groups/Components if needed).Here’s a step-by-step breakdown of the workflow in the video above: If you’ve already mastered the application of textures on flat faces, take a look at the two short videos below where I demonstrate the process of painting and projecting textures on more complex, curved surfaces. A well-textured SketchUp model is not unlike a well-crafted wine label, inviting you to explore its contents. Textures (aka materials) in SketchUp are really important because they perform the essential job of bringing your geometry to life. As I was cruisin’ around the wine shop a few night’s ago, admiring a particular wine label, I thought it was about time for a Skill Builder on the topic of mapping images to curved surfaces in SketchUp.
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